Motion Design For FRAME TV
I did a lot of motion redlining for The Frame TV. This was my first time redlining motion, and the engineers in South Korea needed insight as to how the UI elements moved and interacted. Later in the year Frame hit the market!
In the beginning, I had to explore and develop key motion features. (Left) looks into a depth-based UI navigation system, and (right) was experimenting with ambient motion art that informed while maintaining a minimal aesthetic.
Living Canvas
In the earlier days of The Frame, our team was discussing ideas about how to best display artwork in novel ways. One of those was exploring how to give photography and artwork a sense of depth and life in subtle ways. I did a series of layer animation studies that explored this potential feature.